If you want to learn how to make ALL of this from scratch, check the course, while also support this project. This source-code is built from scratch in the Complete Godot Course: Game User Interfaces Masterclass (Building a Dynamic Inventory System and UI with Godot). When Godot 4 stable release comes out, the course and this source code will be upgraded). Godot version: Godot 3.4.3 (Godot 4 is still too unstable and susceptible for breaking changes.Pickable / Pickup items, dynamically adding them to the inventory and list them in the inventory screen, in the correct category.Handling and syncing of One Handed and Two Handed items, while automatically unequipping items if both hands are equipped.Equippable Item slots that accept configurable categories of items and show the items equipped in these slots.User interface that uses both Dynamic and Static data. List multiple pages of items under the same category.Infinite scrolling container and grids of items, split it by pages, animated dynamically.Custom UI widgets (custom Control Nodes and Scenes).Responsive layout adjustable for different aspect ratios.Custom Scriptable Objects (Custom Godot's Resources) with different attributes for items and equipment, grouped in a database of items (folder based, with Resource files).Fully Dynamic inventory and equipment system: a database items separated by categories and also groups of categories, for example, One Handed Weapons and Two Handed Weapons are grouped under a Weapons group, while keeping the One and Two Handed classifications.Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild.īuilt from scratch, inspired by the Zelda Breath of the Wild inventory system and inventory UI, this is an extensive system: Dynamic Inventory System and UI for Godot
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