In other words, Aegislash can be very predictable - and when it's predictable, you're letting your opponent dictate the tempo of the game. This gives the opponent a turn to switch out or or use a boosting move. Aegislash cannot risk taking a hit in Blade Forme - it must either KO the opponent's Pokémon with a priority Shadow Sneak, switch out, or King's Shield. Sounds great, right? The problem, though, is that an intellegent opponent KNOWS King's Shield is coming. On top of that, King's Shield also lowers the opponent's attack by -2 if they try to use a physical attack. Thankfully, King's Shield allows it to switch back into Shield Forme, and, as it's a priority move, almost guarantees that Aegislash will switch back before taking a hit again. While it's great typing keeps most Pokémon from dealing massive damage to it, they don't NEED to deal massive damage when they're attacking a Pokémon with 60 base HP and 50/50 defenses. While in Blade Form, Aegislash becomes a glass cannon with paper-thin defenses. Stance Change is not all positives, though. This means that Aegislash can take a hit in Shield Forme for minimal damage, then unleash a devastating counterattack in Blade Forme. While it's base 60 speed might seem bad for an attacker at first glance, it's low speed is actually a boon as Stance Change doesn't activate until Aegislash attacks. This means that, in its attacking form, Aegislash has a massive 150 base attack and special attack. Stance Change switches Aegislash's base attacking stats with its base defensive stats whenever it attacks, and switches them back whenever the move King's Shield is used. This move's cooldown is reduced if it hits opposing Pokémon.What truly makes Aegislash interesting, however, is its ability. Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. Also, when this move hits opposing Pokémon, it restores a portion of the user's HP based on the amount of damage dealt. Upgrade at Level 11: Reduces this move's cooldown. Using this move fully consumes the sprint gauge. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user's sprint gauge is full, this move's cooldown is reduced. Upgrade at Level 11: The user's next basic attack after using this move restores more HP. A maximum of two uses can be kept in reserve for this move. After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. When the user's sprint gauge is full, the user instead shoots out three projectiles, one red, one yellow, and one blue, in the designated direction. Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. Upgrade at Level 5: Upgrades to 1 of the following moves When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Has the user move forward while jabbing with its beaks. If this charging attack hits opposing Pokémon, all of the user's move cooldowns are reduced. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time.īecomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When its sprint gauge is full, the Pokémon starts running with increased movement speed. While the Pokémon is moving, its sprint gauge charges. The Pokémon's movement speed increases when opposing Pokémon are nearby.
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