Keep multiple save slots so you can back-track if you need to.The higher your Sneak, the better your chances of avoiding a fight. The higher your Perception, the easier it’ll be to see and avoid danger. It slows you down, and getting within a mile of anything will probably give you away, but the least it’ll do is tell you whether you’re, whether an enemy has heard you, and if you’re being pursued or attacked by something. Or at least, one piece capable of holding the several pieces that got shot/smashed/hacked/clawed/blasted/chewed off. Now for the big trip to Rivet City… for those of you who don’t like too much hand-holding… why did you download this guide? Seriously though, this will be a rough outline of hints to help you get there in one piece. Because… why not? It’ll sell for more later, wihen you have a higher Barter skill, at the very least. Keep your Baseball Bat, your 10mm Pistols, a copy of each Vault 101 outfit (if you horde outfits), your copy of Grognak, all your chems, your Nuka-Cola, your Purified Water… and generally anything that’s weightless. We’ll talk about these merchants in greater detail later, but for now, just sell off junk. It’s as good a place as any to unload any extra suits of Vault 101 Security Armor you’ve found. If you’re overloaded with crap, wait around outside Megaton for a few hours at a time and eventually some merchants will show up. Now that we have that done with, we can head on to Rivet City. Enter the town, then immediately exit to ensure you have it on your map. When you reach Megaton you’ll meet a robot named Deputy Weld and a poor beggar named Micky. Navigate the terrain carefully, as falls DO hurt. You’ll want to head towards the solid green arrow pointing south-east. NoteĬheck the compass at the bottom left of your screen… just below your Hit Point bars. Boosting Speech a bit early on will also make you more likely succeed at Speech challenges, which will reduce the amount of save/loading you’ll need to do. This will help complete “The Power of the Atom”, which in turn will… just make life easier. Despite the primacy of skills like Lockpick, Repair and Sneak, you should boost your Explosives skill to 25. Oh, speaking of leveling up, you’ll get enough experience from completing “Escape!” to level up. **** Just remember that every level you attain without getting the Intelligence Bobblehead is a Skill Point wasted (unless you started with ten Intelligence, which is wasteful enough.) If you’d rather explore Megaton… maybe get yourself a house, first… skip to “The Power of the Atom”. Needless to say, the sooner we get this done, the better. ![]() The prize-a permanent +1 boost to our Intelligence-will earn us an extra Skill Point each level for the rest of the game. It’s in the far south-eastern corner of the map, and the trip can be somewhat perilous, but it’s a worthwhile endeavor. During this walkthrough, it’s typically a lot of not… The first thing we should do now that we have the freedom to explore as we wish is to obtain the Intelligence Bobblehead. As the game promises, you’ve got free reign of the place, to go after Dad… or not. As the blinding glare from the sun dies down (your first bath in natural light-so long as you didn’t escape during the night, that is!) you’ll see a ruined world sprawled out before you.
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